The Premise of the Game
This is a moderated roleplaying game dedicated to the Pulp genre, in the manner of Indiana Jones, the League of Extraordinary Gentlemen, Nero Wolfe, The Mummy and the Shadow. We are focusing on story quality over rules and are running largely free-form writing. The moderator, aka GM, is in charge of NPCs, plotlines, scenes, and scene changes, and success determinations for PC actions, it is a moderated game. It is NOT D & D.
This game has a plot and sub-plots, and will feature action, adventure, derring-do, swashbuckling, weird science and cliffhangers. But we stick very close to the nature of the character details. And we stick close to historical accuracy as much as possible.
The game is currently set in June 1925 in Miami, Florida. And the PCs will be normal human types with something extra about them, something that sets them apart from ordinary folks, some skill, item, or advantage that makes them 'special'. They are Advanced Class characters in the Pulp era, but not superheroes. Just 'special', in their own way.
This game is about the Good Guys & Gals (and the sort-of-borderline guys & gals).
The GMs will be posting to the game at least twice a week, possibly more often if we can manage it, so please be patient if you're a rapid-fire poster.
I try to keep the technology and knowledge level based upon as much historical facts as possible, with a little creative license along the way. You may want to look through the Resources for ideas. There are additional characters in the storyline that are available to play. This is a pretty flexible setup.
If you want to play a character right out of the 1920's, this is your game!
Welcome to "Pulp Adventures: Life in 1920's Miami and Beyond"!
This game has a plot and sub-plots, and will feature action, adventure, derring-do, swashbuckling, weird science and cliffhangers. But we stick very close to the nature of the character details. And we stick close to historical accuracy as much as possible.
The game is currently set in June 1925 in Miami, Florida. And the PCs will be normal human types with something extra about them, something that sets them apart from ordinary folks, some skill, item, or advantage that makes them 'special'. They are Advanced Class characters in the Pulp era, but not superheroes. Just 'special', in their own way.
This game is about the Good Guys & Gals (and the sort-of-borderline guys & gals).
The GMs will be posting to the game at least twice a week, possibly more often if we can manage it, so please be patient if you're a rapid-fire poster.
I try to keep the technology and knowledge level based upon as much historical facts as possible, with a little creative license along the way. You may want to look through the Resources for ideas. There are additional characters in the storyline that are available to play. This is a pretty flexible setup.
If you want to play a character right out of the 1920's, this is your game!
Welcome to "Pulp Adventures: Life in 1920's Miami and Beyond"!